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Where Is Fahd Walkthrough: Full Route and Every Milestone

The full Where Is Fahd route from the kidnapping at Abu Fahd's door to the ending cards at the well, with the on-screen markers that show which milestone you're in.

Where Is Fahd opens at 9 PM in a sleeping Gulf neighborhood: eight-year-old Fahd has vanished in the night, his father Saad has two days to get him back, and the game tells you plainly that you are his last hope. The whole story is one fixed run of 12 parts — neighborhood, desert, farm, palace, well — and it plays in that order from the kidnapping to the ending. Below is the full route, plus the on-screen markers that tell you exactly which milestone you have reached.

Quick answer

The route is linear: talk to Abu Fahd and read the yard clues, drive to Abu Suleiman's camp, take the ransom demand at the farm, chase Abdullah's grocery-store lead, relive the night Salem vanished, open the mud house behind the farm, learn the truth at Abu Nasser's house, search the old station on the North Road, sneak into the Big Man's palace, and finish at the well. Your current objective text and the part title cards tell you which milestone you're in.

  • You cannot skip ahead — the map warns at the start that the whole story must be played through.
  • Objective counters like (0/3) and (0/10 📼) track tasks inside a milestone; title cards like 'بارت 11 — القصر' (The Palace) mark the part you have reached.
  • The run is complete when the cards 'وين فهد؟ النهاية' (The End) and the Part 2 teaser appear.

Know before you start

  • You can play solo or with friends. The run includes Arabic voice acting, choices and cinematic scenes; text is in Arabic or English, auto-translated to other languages.
  • The starting hotbar has a lantern plus two locked slots: a handheld flashlight and a night-vision camera. Tool slots unlock through objectives — you pick the flashlight up early in the opening, while the night-vision camera slot stays locked well into the story.
  • The map carries a warning up front: no skipping. Use it to find where the current objective points — the story itself only moves forward.
  • Expect searching, tracking, sneaking past masked men in the dark, and a few choices along the way; the basics guide covers how to play, and the choices guide the decision moments.

The full route, milestone by milestone

Each milestone below is one stretch of the story with its own location and objectives. Play them in order — the story moves you between locations itself. The full run below starts where the story does, at the 9 PM opening, if you want to watch the route end to end.

Roadmap

  1. 1

    Milestone 1 — The kidnapping night

    Hear Saad's story, read the yard, and get the pickup onto the desert road.

    • Talk to Abu Fahd (Saad), crying at his door, to hear the story — this is the first objective.
    • Find the three yard clues for the (0/3) counter: drag marks beside the red toy car, one of Fahd's sandals, and the wide tire prints outside the gate.
    • Take the flashlight by the house door, then enter the majlis and grab the pickup key (مفتاح الونيت) from the table in the dark living room.
    • Drive the pickup (اركب الونيت) into the desert, passing Fahd's second sandal on the road.
  2. 2

    Milestone 2 — Abu Suleiman's camp

    Learn where the kidnappers took Fahd and how to get there.

    • Follow the road to the elder Abu Suleiman's tent camp.
    • He reports a big black car with its lights off that stopped an hour earlier with a crying child, and says the kidnappers took Fahd to the old man's farm before dawn.
    • Take his route: continue on this road, turn right after the big dune (الطعس الكبير), and look for a single light.
  3. 3

    Milestone 3 — The farm and the ransom

    Confront the gang and carry the demand back to Abu Fahd.

    • At the farm, turn on the flashlights, enter quietly, and talk to the gang leader (كلم كبير العصابة).
    • The kidnappers demand one million riyals within two days and forbid calling the police, then drive off with Fahd.
    • Drive the pickup back and inform Abu Fahd of what happened.
  4. 4

    Milestone 4 — The caller and Abdullah's grocery

    Find out how the caller knows Saad's secrets.

    • A private-number caller says you have two days only — and knows Saad's secret plan to sell the house, knowledge only Abdullah had.
    • Go to Abdullah's grocery store through the back door; the key is hidden under boxes in the alley.
    • Inside, the office ledger shows someone paid for Abdullah's son's surgery in exchange for information about Saad and Fahd — the payer's name is Nasser.
  5. 5

    Milestone 5 — The flashback (Part 5 — ليلة العجاج)

    Understand the 20-year-old secret behind the kidnapping.

    • Watch the flashback: twenty years ago, on a winter night, three friends — Saad, Abdullah and Nasser — took Nasser's little brother Salem toward the well.
    • Salem cannot sing but whistles; a sandstorm rose, Salem vanished, only a small sandal was found by the well, and the friends lied to the adults about where they were.
  6. 6

    Milestone 6 — The mud house behind the farm

    Collect Salem's tapes and open the keypad lock.

    • Reach the mud house without crossing the guards' flashlight beams and collect Salem's 10 tapes — the (0/10 📼) counter tracks them.
    • At the door keypad, enter 1-4-1-2: the banner explains the lock code 1412 as the day Salem left (14/12), with the numbers taken from Salem's paper.
    • Inside you find bedding, a radio playing Salem's whistle — and signs that Fahd has already been moved.
  7. 7

    Milestone 7 — The truth at Abu Nasser's house (Part 8 — بيت أبو ناصر)

    Find out who really holds Fahd now.

    • Follow the roof light and ladder to the revelation: Salem did not die in the well — Bedouins found a barefoot mute boy the next Friday morning and the orphanage named him Sultan. The whistling masked man is Salem.
    • Nasser admits he borrowed men and a car from the Big Man (الكبير) — a lender who buys people — to force out the truth, but the Big Man kept Fahd for the million.
    • Drive the pickup to the old station on the North Road, with Abu Suleiman guiding the night route.
  8. 8

    Milestone 8 — The old station on the North Road

    Confirm where Fahd is being taken.

    • Enter the station from the back door while Abdullah distracts the lookout from a dune.
    • In the back room, find the locker marked 'خزانة فهد سعد' and play the red glowing phone inside.
    • Overheard guards say the boy was moved to the boss's palace and the handover is at dawn by the well.
    • When the guards are alerted, run for the pickup ('اركضوا للونيت !!') — Abdullah covers the escape and is captured.
  9. 9

    Milestone 9 — The Big Man's palace (Part 11 — القصر)

    Free Abdullah and hear the final ultimatum.

    • Climb the wall by the ladder quietly, mind the cameras, and avoid the guards.
    • Free Abdullah from the dungeon.
    • In the boss's majlis the ultimatum lands: dawn at the well, the full million.
  10. 10

    Milestone 10 — The well (Part 12 — آخر صفير)

    Bring the money and finish the story.

    • The house deed plus savings reach only about half the million — Umm Nasser's saved gold completes the amount.
    • At the well a sandstorm rises like the night Salem vanished and Salem's whistle sounds; Salem — Sultan — reveals he hid Fahd in the well to protect him.
    • Nasser descends on an old rope and lifts Fahd out; the rope snaps and Nasser falls. Police surround the site and the Big Man is arrested.
    • One week later the well is sealed with a memorial stone for Nasser and Salem whistles at the dunes.

Several of these stretches have their own deep dives: the Part 1 walkthrough for the opening house and yard, the Part 2 walkthrough for the elder and the desert road, the clues guide for evidence hunting, the hidden tapes locations for Salem's 10 tapes. When the cast starts to tangle, the characters page sorts out who is who.

Which milestone are you in?

Two on-screen markers answer that. The current objective text — with a counter on collection tasks, like (0/3) and (0/10 📼) — is your live next step, and part title cards announce where the story stands. Match what your screen shows against this list:

On-screen markerWhere you are
'ابدأ المحادثة مع أبي فهد' — Abu Fahd crying at his doorMilestone 1 — the opening
'دور أدلة بالحوش (0/3)'Milestone 1 — the yard clues
'اركب الونيت'Milestone 1 — driving out into the desert
Title card 'بارت 2 — الشايب' (The Elder)The desert road to Abu Suleiman's camp
'كلم كبير العصابة'Milestone 3 — at the farm
Title card 'بارت 3 — المليون' (The Million)Just after the farm — the million is now the problem
Title card 'بارت 4 — الفجر' (Dawn)The clue chase — the private-number calls
'روح لبقالة عبدالله.. من الباب اللي ورا'Milestone 4 — Abdullah's grocery
Title card 'بارت 5 — ليلة العجاج' (Night of the Sandstorm)Milestone 5 — the Salem flashback
'البيت الطين ورا المزرعة (0/10 📼)' with the door keypadMilestone 6 — the mud house
Title card 'بارت 8 — بيت أبو ناصر' (Abu Nasser's House)Milestone 7 — the rooftop truth
Title card 'بارت 10 — الكبير' (The Big Man)After the revelation — the drive to the old station
'ادخلوا المكان من الباب اللي ورا'Milestone 8 — the old station stealth
Title card 'بارت 11 — القصر' (The Palace)Milestone 9 — the palace
Title card 'بارت 12 — آخر صفير' (The Last Whistle)Milestone 10 — the well
'وين فهد؟ النهاية'Route complete

Milestone numbers refer to the route above. The objective text is always the authoritative marker for what to do next.

How you know the route is complete

The ending cards are the finish line: 'وين فهد؟ النهاية' (The End), the question card 'هل فعلاً فهد مات؟' (Did Fahd really die?), and the teaser 'وين فهد؟ ٢ — قريباً' (Part 2 coming soon), which continues the story. If you want the meaning behind the route — Salem's tapes, the whistle, and why the Big Man kept Fahd — the story explained page ties the plot together.