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Where Is Fahd Part 1 Walkthrough: From the First Objective to Part 2 (الشايب)

A complete Where Is Fahd part 1 walkthrough — every objective from the opening talk with Abu Fahd through the yard clues, flashlight, pickup key and the drive into the desert, ending where Part 2 (الشايب) begins at the elder's camp.

Part 1 of Where Is Fahd is a short, fully linear opening: you arrive on a night street at 9 PM, hear Abu Fahd's story, gather the evidence he asks for, then drive out of the neighborhood. The part ends the moment you reach the elder's camp, where the بارت 2 — الشايب (Part 2 — The Elder) chapter card appears.

Quick answer

Talk to Abu Fahd at his door, find the three yard clues, take the flashlight by the house door, grab the pickup key from the majlis table and get out when you hear a sound, then drive the red-white pickup into the desert and stop at Abu Suleiman's tent camp — the Part 2 (الشايب) card appears there.

Know before you start

  • There is no skipping. The map opens with a warning card saying so: you listen to the full story as it plays, including the opening narration.
  • Two hotbar slots start locked. You begin with a lantern (فانوس) ready to use, while the handheld flashlight (كشاف يدوي) and night-vision camera (كاميرا ليلية) slots are locked. Slots unlock through objectives — the flashlight is the one you pick up during this part.

Part 1 opens at 9 PM on a sleeping street. The man here is Abu Fahd (Saad) — walking over and talking to him is the first objective.

Part 1 objectives, in order

Checklist

  • 1. Talk to Abu Fahd at his door

    The first objective reads أولاً: ابدأ المحادثة مع أبي فهد لمعرفة القصة. Abu Fahd is the crying man at his door. Start the conversation and listen to the story of the night Fahd was taken.

  • 2. Find three clues in the yard

    The objective دور أدلة بالحوش (0/3) counts your finds on screen. The three clues are the drag marks beside the red toy car, one of Fahd's sandals, and the wide tire prints outside the gate pointing toward the desert.

  • 3. Take the flashlight by the house door

    The objective خذ الكشاف من عند باب البيت points to a flashlight left by the door. Picking it up puts the flashlight in your hands for the dark rooms ahead.

  • 4. Get the pickup key from the majlis

    The objective ادخل المجلس وجيب مفتاح الونيت sends you into the dark living room — the power is out. The key is on the table. The moment you take it, a sound plays and the objective tells you to get out quickly, so leave the house right away.

  • 5. Drive the pickup into the desert

    The objective اركب الونيت has you get into the red-white pickup and follow the tire tracks out of the neighborhood.

  • 6. Stop at Abu Suleiman's tent camp

    Along the road you pass a second sandal labeled نعال فهد الثاني (Fahd's second sandal). Keep following the tire tracks until you reach the elder Abu Suleiman's tent camp and stop there.

For more on finding and reading evidence like this across the map, see the Where Is Fahd clues guide. The run below starts at the same 9 PM street shown above, so you can follow every objective as it plays out.

Where Part 1 ends and Part 2 begins

The hand-off is unmistakable: when you reach Abu Suleiman's camp, the game shows the chapter card 'بارت 2 — الشايب'. That card marks the Part 1 boundary — Part 2 (الشايب, the elder) begins right there at the camp, before the farm visit. Continue the night with the Where Is Fahd part 2 walkthrough.